![]() ![]() A burning presence presses down on her, as if she isn't completely alone. Lauren goes to investigate, and finds three generators along the way. After picking up this paper, Lauren hears a long, drawn-out scream coming from the woods behind Kate's house. Inside, she sees walls textured entirely with drawings and scratchings of Kate's, hinting that the way to safety involves reaching a radio tower visible in the distance. In searching, Lauren finds a key which allows her to unlock Kate's bedroom upstairs. Lauren also finds many drawings and wall-scratchings hinting at the Slender Man. She investigates the house to find it very disheveled-furniture is strewn about, windows are open, etc. Once making it to Kate's home, Lauren finds that she is not there. On the way, Lauren passes another car (perhaps owned by CR, but this is never confirmed). The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.The game starts out when the main character's ( Lauren's) Volvo is parked at the head of Kate's driveway, stopped by a fallen tree. Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.īack in 2012, Mark Hadley (AgentParsec) created a game that captivated gamers around the world. ![]()
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